Effects

Positive: Collecting a coin. The coin disappears and yellow particles come out around it. I used bright yellow color and upward movement to make it feel like a reward.

Negative: Taking damage. The capsule represents the player. When the player gets hurt, red particles come out, the capsule turns red for a short time, and the camera shakes a little. I used red color and fast movement to make the damage easy to understand.

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