This is a grid-based puzzle game where the player selects a starting tile to initiate an infection that spreads across the grid over time. Each turn, the infection expands to adjacent tiles, and different tile types affect its behavior — speed tiles accelerate the spread, while freeze tiles pause it. The player must choose an optimal starting position and plan around these mechanics to cover the grid within a limited number of turns.




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Updated 25 days ago
StatusIn development
PlatformsHTML5
Authorlsssy
Made withUnity

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GridManager.cs 9.3 kB

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